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deepmind.google·6d ago
TL;DR
Screenspace ambient occlusion (SSAO) often produces unrealistic visual artifacts, particularly in corners of rooms. Sean Barrett argues that developers' misconceptions about lighting lead to these issues.
✦ Why It Matters
Developers should reassess their lighting assumptions and gather empirical data to improve SSAO implementations in their games.
Key Takeaways
How It Works
The author uses photographs to analyze lighting effects in real environments, comparing them to SSAO renderings. By sampling pixel brightness across edges, they demonstrate how perceived darkening often results from indirect lighting and psychological effects rather than true ambient occlusion.
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