TL;DR
A new SystemVerilog implementation of the 3dfx Voodoo Graphics, called zSST, has been developed to run on an FPGA alongside a z486 CPU, enabling classic 3D gaming experiences like Tomb Raider on modern hardware.
✦ Why It Matters
Explore FPGA development by experimenting with retro graphics implementations like zSST for modern applications.
Key Takeaways
How It Works
zSST implements a fixed-function pipeline that processes triangles into pixels, allowing for efficient rendering. It uses a combination of fixed-point arithmetic and floating-point interfaces to manage graphics data, ensuring smooth transitions and accurate texture mapping.
The design incorporates a texture cache and a reorder buffer to optimize memory access, allowing multiple pixel operations to occur simultaneously.
Related